Class Guide

Table of Contents

  1. List of Classes
  2. Determining your Hero’s Class
  3. Class-Change Tips

List of Classes

BarbarianBarbarian

Barbarians equip Axes, the strongest weapon type in the game, and have a very high natural attack rating to boot. They can equip heavy armor and large shields, which complements their so-so defense. In addition, they are twice as likely to evade enemy attacks as any other class. They learn 6 skills:

  • Level 5: Power Punch – A stronger-than-usual attack.
  • Level 9: Throwing Axe – Attack all enemies at once.
  • Level 12: Rebel Yell – Increase the ATK of the whole party for 5 turns.
  • Level 18: Go Get ‘Em – A very powerful attack that lands 3 times against random enemies.
  • Level 24: Rampage – An extremely powerful attack against all enemies.
  • Level 34: Mana Tech – Expend 10 MP to gain 100% TP.

ClericCleric

Clerics are an excellent all-around class, boasting pretty good ATK, DEF, MAT, and MDF. They learn a variety of useful healing Enchantments and a few offensive Hexes and techniques, making them extremely valuable for their combat prowess as well as their ability to keep the party alive. Those skills are:

  • Level 3: Heal – Restores a little HP to one ally.
  • Level 5: Cover – Protect (and take damage for) allies low on HP, for 1 turn.
  • Level 8: Light Blast – Deals substantial Light-element damage to 1 enemy.
  • Level 9: Warp – Teleport instantly to any previously-visited town.
  • Level 10: Make Fun – For 5 turns, this character is more likely to be targeted.
  • Level 11: Repel – Disable random encounters for a while.
  • Level 12: Remedy – Cures all status ailments except death.
  • Level 15: Iron Defense – For 3 turns, this character heavily reduces any damage taken.
  • Level 16: Raise – Revive a defeated ally.
  • Level 20: Rally – For 5 turns, the whole party’s DEF greatly increases.
  • Level 22: Mega Heal – Restores a lot of HP to one ally.
  • Level 25: Triple Stab – A strong attack that hits 3 enemies at random.
  • Level 28: Holy Light Blast – Deals substantial Light-element damage to all enemies.
  • Level 35: Recovery – Restores some HP to all allies.
  • Level 40: Giga Heal – Fully restores HP to one ally.
  • Level 45: Revitalize – Restores a lot of HP to all allies.

FighterFighter

Generally regarded as the strongest class for boasting a high ATK, DEF, and HP, and being able to equip powerful swords and heavy armor, Fighters only have two weaknesses: they are slow to learn skills, and they are especially susceptible to debuffs and status ailments. However, a Fighter’s TP charges much more quickly than any other class, allowing them to use their devastatingly powerful skills more frequently. Skill list:

  • Level 7: Strength Strike – A slightly stronger attack.
  • Level 13: Focus – Increases TP by 30%.
  • Level 19: Energize – Increases this character’s ATK and DEF for 5 turns.
  • Level 25: Swoosh! – An attack against all enemies.
  • Level 30:  Neato Attack – A very powerful attack that hits all enemies 4 times each.
  • Level 40: Mana Tech – Expend 10 MP to gain 100% TP.

HealerHealer

Arguably the most valuable of all the classes, Healers do what their title implies. They learn incredibly useful healing Enchantments, and a small handful of useful offensive Hexes. As mages, they have precious few HP, but are also half as likely to be targeted in combat, and when defending are able to decrease damage taken significantly more than other classes. Due to them being so overwhelming powerful, they level up very slowly. Skills:

  • Level 1: Heal – Restores a little HP to one ally.
  • Level 3: Remedy – Cures all status ailments except death.
  • Level 6: Empower Armor – Increases one ally’s DEF.
  • Level 7: Defense Formation – Increases party’s DEF for 3 turns.
  • Level 8: Magic Shield – Increases one ally’s MDF.
  • Level 9: Repel – Disables random encounters for a while.
  • Level 10: Mega Heal – Restores a lot of HP to one ally.
  • Level 11: Raise – Revive a defeated ally.
  • Level 12: Fairy Pheromones – Party’s HP regenerates for 4 turns.
  • Level 14: Warp – Teleport instantly to any previously-visited town.
  • Level 15: Recovery – Restores some HP to all allies.
  • Level 16: Light Blast – Deals substantial Light-element damage to 1 enemy.
  • Level 18: Zap – Light-elemental damage against all enemies.
  • Level 20: Resurrect – Revives a defeated ally with a lot of HP.
  • Level 23: Giga Heal – Fully restores HP to one ally.
  • Level 24: Comforting Hug – Greatly increases party’s DEF and MDF for 7 turns.
  • Level 25: Pure Remedy – Cures all allies of all status ailments except death.
  • Level 26: Revitalize – Restores a lot of HP to all allies.
  • Level 35: Mass Life – Revives all defeated allies with a little HP.
  • Level 39: Perf. Resurrect – Revives a defeated Ally to full HP.
  • Level 40: Miracle Heal – Restores all HP to all allies.
  • Level 45: Mega Mass Life – Revives all defeated allies with a lot of HP.
  • Level 50: Perfect Life – Revives all defeated allies with full HP.

 MonkMonk

Focused on inflicting the highest damage possible, Monks are a force to be reckoned with. Though their natural ATK is not exceptional, every attack they make lands twice. They are also more than 3-times as likely to land Critical Hits. The tradeoff is that they have few HP and very low DEF, making them quick to fall in combat. Skills:

  • Level 3: Body Slam – A slightly stronger attack that may temporarily stun an enemy.
  • Level 8: Meditate – This character cures all her status ailments.
  • Level 13: Counter – For 3 turns, enemy attacks will be cancelled and immediately counterattacked.
  • Level 17: Hundred Kicks – Deals massive damage to all enemies.
  • Level 25: Claw Dance – Deals insane damage to one enemy twice.
  • Level 36: Mana Tech – Expend 10 MP to gain 100% TP.

PaladinPaladin

A mighty warrior who also has great magical prowess, Paladins rely on their ability to deal additional magic and elemental damage to hone in on enemy weaknesses. They are nearly as strong as Fighters are in every way, but have none of the weaknesses that Fighters do. Skills:

  • Level 2: Sting – Deals moderate wind damage to one enemy.
  • Level 3: Fire Power – Attacks have a fire-element for 5 turns.
  • Level 5: Shiny Slash – A strong attack that gains bonus damage from MAT. May silence the enemy.
  • Level 6: Ice Power – Attacks have an ice-element for 5 turns.
  • Level 9: Thunder Power – Attacks have a thunder-element for 5 turns.
  • Level 10: Heal – Restores a little HP to one ally.
  • Level 13: Life Drain – Drain HP from one enemy.
  • Level 14: Repel – Disables random encounters for a while.
  • Level 15: Happy Dance – Greatly boosts the user’s DEF for 5 turns.
  • Level 18: Slow Move – Lower all enemies’ AGI.
  • Level 19: Raise – Revives a fallen ally.
  • Level 20: Elemental Power – Attacks have fire, ice, and thunder element for 5 turns.
  • Level 25: Supercut – A strong attack against all enemies that does bonus MAT damage.
  • Level 28: Tornado – Deals moderate wind damage to all enemies.
  • Level 32: Mega Heal – Restores a lot of HP to one ally.

RogueRanger

Survivalist experts and useful in combat, Rangers are quick and are 30% less likely to be targeted in battle. They have the incredibly useful special ability of powering up items. When a Ranger is in the party, all items are 150% effective, meaning that potions heal more HP or MP, etc. Items you can use that damage enemies are also stronger. When in combat, the Ranger has to be the one to use the item in order for it to be powered up, but outside of combat all items are granted the benefit.  They gain a handful of unique skills as well:

  • Level 3: Shatter Weapon – An attack that also lowers the enemy’s ATK.
  • Level 6: Repel – Disables random encounters for a while.
  • Level 7: Shatter Armor – An attack that also lowers the enemy’s DEF.
  • Level 10: Warp – Teleport instantly to any previously-visited town.
  • Level 12: Speed Boost – Greatly boosts this character’s AGI for 5 turns.
  • Level 15: Pew Pew Pew – A strong attack against 3 random enemies that gains bonus damage from AGI.
  • Level 21: Volley of Arrows – A strong attack against all enemies, 3 times each, that gains bonus damage from AGI.

Rogue1Rogue

Absolutely essential to anyone seeking treasure, Rogues have the special ability of being twice as likely to find items after combat. When you have a Rogue in the party, you are also more likely to get pre-emptive attacks in combat, a free round right at the beginning where you can beat up the enemies before they have the chance to fight back. They suffer from generally low stats all around except for AGI and LUK, but are still quite strong because they can equip two weapons at a time. Thankfully, to make up for being so weak, they gain levels and become stronger much faster than any other character. Skills:

  • Level 2: Vanish – For 5 turns, the user is less likely to be attacked.
  • Level 5: Sand – Blinds all enemies.
  • Level 10: Mighty Luck – Greatly increases LUK for 8 turns.
  • Level 16: Stabby Stabby – An attack that hits one enemy twice, and deals additional LUK damage.
  • Level 20: Swarm Strike – An attack hits 4 random enemies, and deals additional LUK damage.
  • Level 32: Steal Life – Absorb one enemy’s HP.
  • Level 35: Mana Tech – Expend 10 MP to gain 100% TP.

SorcererSorcerer

Arguably the weakest and arguably the strongest character, having a Sorcerer in the party is a high risk with high reward. As a mage, they are half as likely to be targeted in combat and can use the “Defend” command more effectively, but they are not especially strong in any way and are slow to level up. The return on your investment is that they learn some of the best, most powerful skills in the game:

  • Level 1: Shock – Deals some lightning damage to one enemy.
  • Level 2: Heal – Restores a little HP to one ally.
  • Level 3: Paralyze – Paralyzes all enemies.
  • Level 5: Bubble – Deals moderate water damage to one enemy.
  • Level 6: Mana Pulse – For 4 turns, user has MP regeneration.
  • Level 7: Remedy – Cures all status ailments except death.
  • Level 10: Silence – Silences all enemies.
  • Level 11: Raise – Revive a defeated ally.
  • Level 12: Spell Barrier – For 3 turns, user evades all magic attacks.
  • Level 13: Avalanche – Deals moderate earth damage to one enemy.
  • Level 15: Thunderstorm – Deals some lightning damage to all enemies.
  • Level 17: Recovery – Restores some HP to all allies.
  • Level 18: Ailment Barrier – For 5 turns, party is immune to status ailments.
  • Level 19: Weaken Weapon – Lower all enemies’ ATK.
  • Level 20: Mega Heal – Restores a lot of HP to one ally.
  • Level 21: Quick Move – Increases one ally’s AGI.
  • Level 22: Electric Rain – Deals incredible lightning damage to all enemies.
  • Level 23: Warp – Teleport instantly to any previously-visited town.
  • Level 24: Resurrect – Revives a defeated ally with a lot of HP.
  • Level 26: Darkness – Deals substantial dark damage to all enemies.
  • Level 29: Destruction – Deals major damage to all enemies.
  • Level 30: Shrink – For 5 turns, reduces MP cost of spells for the user.
  • Level 33: Revitalize – Restores a lot of HP to all allies.
  • Level 38: Death – Instantly kills any non-boss enemy.

WarlockWarlock

Masters of destructive Hexes, Warlocks learn the strongest damage-dealing spells in the game. Like the other mage-type classes, they are half as likely to be targeted in combat and defend more effectively. They have very high MP, MAT, and MDF, and have a killer list of skills:

  • Level 1: Fire – Deals a little fire damage to one enemy.
  • Level 2: Sleep – Puts all enemies to sleep.
  • Level 3: Icicle – Deals a little ice damage to one enemy.
  • Level 6: Spell Reflect – For 1 turn, the user reflects enemy magic attacks.
  • Level 7: Slow Move – Lower all enemies’ AGI.
  • Level 10: Flame – Deals a little fire damage to all enemies.
  • Level 12: Mad Scientist – Greatly increases user’s MAT for 5 turns.
  • Level 14: Blizzard – Deals a little ice damage to all enemies.
  • Level 15: Fire Bolt – Deals substantial fire damage to one enemy.
  • Level 16: Weaken Armor – Lowers all enemies’ DEF.
  • Level 17: Freeze – Deals substantial ice damage to one enemy.
  • Level 18: Spook – Puts all enemies to sleep and greatly lowers their MDF.
  • Level 19: Shade – Deals substantial dark damage to one enemy.
  • Level 24: Flame Wall – Deals substantial fire damage to all enemies.
  • Level 25: Sub-Zero – Deals substantial ice damage to all enemies.
  • Level 26: Burst – Deals major damage to one enemy.
  • Level 30: Mana Flux – Restores 50% of max MP to the user.
  • Level 32: Death – Instantly kills any non-boss enemy.
  • Level 40: Mass Death – Instantly kills all non-boss enemies.

SlimeSlime

A staple enemy of all RPGs, Slimes are able to join your party if you want one. Like all monsters, they act on their own in combat. Mostly a mage-type class, they are half as likely to be targeted in combat and defend more effectively. However, they are also twice as likely to land critical hits. They are extremely weak against Hexes that do “dark” damage. Slimes learn more skills than any other monster, most of which support the party in various ways:

  • Level 1: Spell Reflect – For 1 turn, the user reflects enemy magic attacks.
  • Level 2: Blind – Blinds all enemies.
  • Level 3: Weaken Weapon – Lower all enemies’ ATK.
  • Level 4: Weaken Armor – Lower all enemies’ DEF.
  • Level 5: Slow Move – Lower all enemies’ AGI.
  • Level 6: Magic Curse – Lower all enemies’ MDF.
  • Level 8: Light Blast – Deals substantial Light-element damage to 1 enemy.
  • Level 9: Life Drain – Drains HP from one enemy.
  • Level 13: Fairy Pheromones – Party’s HP regenerates for 4 turns.
  • Level 14: Spell Barrier – For 3 turns, user evades all magic attacks.
  • Level 15: Mad Scientist – For 5 turns, greatly increases user’s MAT.
  • Level 17: Ailment Barrier – For 5 turns, party is immune to all status ailments.
  • Level 18: Mana Drain – Drains MP from one enemy.
  • Level 20: Holy Light Blast – Deals substantial light damage to all enemies.
  • Level 22: Spook – Puts all enemies to sleep and greatly lowers their MDF.
  • Level 27: Mana Pulse – For 4 turns, user has MP regeneration.
  • Level 30: Mana Flux – Recovers 50% of the user’s max MP.

SkeletonSkeleton

A warrior-type monster, Skeletons always act on their own in combat. They can equip a variety of weapons and armor, and can dual-wield swords. They are very weak against ice/water elemental attacks, but are slightly strong against fire and earth attacks. To further their damage-dealing abilities, they learn many special attack skills:

  • Level 12: Strength Strike – A slightly stronger attack.
  • Level 13: Rally – For 5 turns, the whole party’s DEF greatly increases.
  • Level 16: Weaken Armor – Lowers all enemies’ DEF.
  • Level 17: Shade – Deals substantial dark damage to one enemy.
  • Level 21: Go Get ‘Em! – A very powerful attack that lands 3 times against random enemies.
  • Level 23: Focus – Increases TP by 30%.
  • Level 29: Darkness – Deals substantial dark damage to all enemies.

CentaurCentaur

A versatile monster class that excels in AGI and LUK. Centaurs are weak against fire and earth attacks but strong against thunder and wind. They are also twice as likely to evade, and are only 75% as likely to be targeted in combat. Like all monsters, they can’t be controlled directly in combat. Skills:

  • Level 13: Rebel Yell – Increase the ATK of the whole party for 5 turns.
  • Level 14: Pew Pew Pew – A strong attack against 3 random enemies that gains bonus damage from AGI.
  • Level 15: Magic Curse – Lower all enemies’ MDF.
  • Level 16: Sleep – Puts all enemies to sleep.
  • Level 20: Sting – Deals moderate wind damage to one enemy.
  • Level 22: Happy Dance – Greatly boosts the user’s DEF for 5 turns.
  • Level 24: Hundred Kicks – Deals massive damage to all enemies.
  • Level 25: Tornado – Deals moderate wind damage to all enemies.

GolemGolem

An unstoppable mountain given a humanoid form, Golems have amazing HP, ATK, and DEF. They have strong resistance to fire and earth. Unfortunately, Golems are slightly more likely to be targeted in combat than any other character, are slightly less likely to land critical hits, and are very weak against ice and water attacks. Skills:

  • Level 16: Slow Move – Lower all enemies’ AGI.
  • Level 17: Power Punch – A stronger-than-usual attack.
  • Level 18: Paralyze – Paralyzes all enemies.
  • Level 19: Avalanche – Deals moderate earth damage to one enemy.
  • Level 20: Body Slam – A slightly stronger attack that may temporarily stun an enemy.
  • Level 24: Earthquake – Deals moderate earth damage to all enemies.
  • Level 27: Iron Defense – For 3 turns, this character heavily reduces any damage taken.

Gold SlimeGold Slime

Gold Slimes are the weakest and worst monster. They won’t fight. They have no strengths or advantages. They suck. However, having one in your active party will double the number of coins you receive after combat. So they are worth having around when you’re trying to make a buck.

SharkShark

An absolutely ferocious monster, Sharks have the highest ATK in the game. They are pretty strong in every other area too. You can’t get a better all-around monster ally than this! However, sharks are very weak against thunder and wind, and take a long time to level up. Skills:

  • Already learned: Icicle – Deals a little ice damage to one enemy.
  • Already learned: Freeze – Deals a little ice damage to all enemies.
  • Already learned: Blizzard – Deals substantial ice damage to one enemy.
  • Already learned: Sub-Zero – Deals substantial ice damage to all enemies.
  • Already learned: Bubble – Deals moderate water damage to one enemy.
  • Already learned: Wave – Deals moderate water damage to all enemies.
  • Already learned: Poison – Induces poison in all enemies.
  • Already learned: Counter – For 3 turns, enemy attacks will be cancelled and immediately counterattacked.
  • Already learned: Cover – Protect (and take damage for) allies low on HP, for 1 turn.
  • Already learned: Neato Attack – A very powerful attack that hits all enemies 4 times each.
  • Already learned: Swarm Strike – An attack hits 4 random enemies, and deals additional LUK damage.
  • Already learned: Defense Formation – Increases party’s DEF for 3 turns.

Determining your Hero’s Class

Mlah2

In the game’s opening sequence, how you answer the questions asked by these 5 characters will affect your main character’s starting class. You won’t be able to change your class until you reach the Temple of Shawarma. It might be more fun to answer the questions honestly, or to just experiment, to see what the result is, but if you want to become a specific class, use this guide:

  • Barbarian
    • Answer question 1 with choice 3
    • Answer question 2 with choice 1
    • Answer question 3 with choice 2
    • Answer question 4 with choice 2
    • Answer question 5 with choice 1
  • Cleric
    • Answer question 1 with choice 3
    • Answer question 2 with choice 3
    • Answer question 3 with choice 3
    • Answer question 4 with choice 1
    • Answer question 5 with choice 3
  • Fighter
    • Answer question 1 with choice 3
    • Answer question 2 with choice 1
    • Answer question 3 with choice 2
    • Answer question 4 with choice 1
    • Answer question 5 with choice 3
  • Healer
    • Answer question 1 with choice 1
    • Answer question 2 with choice 3
    • Answer question 3 with choice 3
    • Answer question 4 with choice 1
    • Answer question 5 with choice 3
  • Monk
    • Answer question 1 with choice 3
    • Answer question 2 with choice 2
    • Answer question 3 with choice 3
    • Answer question 4 with choice 1
    • Answer question 5 with choice 3
  • Paladin
    • Answer question 1 with choice 3
    • Answer question 2 with choice 1
    • Answer question 3 with choice 3
    • Answer question 4 with choice 1
    • Answer question 5 with choice 3
  • Ranger
    • Answer question 1 with choice 1
    • Answer question 2 with choice 1
    • Answer question 3 with choice 1
    • Answer question 4 with choice 1
    • Answer question 5 with choice 1
  • Rogue
    • Answer question 1 with choice 3
    • Answer question 2 with choice 1
    • Answer question 3 with choice 2
    • Answer question 4 with choice 2
    • Answer question 5 with choice 3
  • Sorcerer
    • Answer question 1 with choice 3
    • Answer question 2 with choice 1
    • Answer question 3 with choice 2
    • Answer question 4 with choice 3
    • Answer question 5 with choice 3
  • Warlock
    • Answer question 1 with choice 3
    • Answer question 2 with choice 1
    • Answer question 3 with choice 2
    • Answer question 4 with choice 2
    • Answer question 5 with choice 2

Class-Change Tips

Temple of Shawarma

At the center of the world is the Temple of Shawarma, where you can change the class of any non-monster character. Here are the basics:

  • It costs 10,000 coins to change class, every time you do it. At the beginning of the game, that’s a lot of money, so think twice before making the commitment.
  • If you change a character’s class, they will revert to level 1. Their statistics, however, will only be cut in half, and the effects of items like Health Bread or Resist Fish will be retained. Because of this, it is possible to (eventually) become much more powerful than normally possible.
  • The character will retain every skill they know even after the class change.

So what are the best tips and strategies to using the class-change system to its greatest effect?

  • WAIT. Don’t change a character’s class until they have learned every skill available in their current class.
  • Choose a class that complements their current class. Barbarians and Fighters have similar stats and learn similar skills. It wouldn’t necessarily be a waste to change a Barbarian to a Fighter or vice-versa, but consider changing your Barbarian into something like a Warlock. Because then you’d have a strong melee character who would then be in the process of learning the best Hex spells in the game. Another useful combination would be to change a Warlock into a Healer, in order for that character to gain the most powerful Hexes and the most powerful enchantments, while retaining a massive amount of MP.
  • Remember that different classes wear different equipment. Classes like Fighters wear heavy armor, which is simply better than any light-armor class. If you change, for example, a Healer into a Fighter, then you’ll have a character who has amazing healing Enchantments, and who has a ton of HP and high ATK and DEF.
  • Sorcerers are the weakest class in the game, but they get some amazing skills. Once they have all those great skills, it would be smartest to change them into a class that can survive more easily.
  • The most helpful asset is when every character in your party is capable of healing the team. When you reach the endgame, every character having the ability to heal one another is essential.
  • Remember that Rangers improve item effectiveness, so it might be smart to switch from a stronger class into a Ranger, to have some great offensive statistics and skills to go along with the Ranger’s amazing ability. Same thing with Rogues, who increase chances of a pre-emptive attack, and who are twice as likely to find items after combat. Changing from a stronger class into one of those weaker ones will diminish the weaknesses of those classes.
  • Rogues level up faster than any other class. If you want to take advantage of your stats merely cutting in half after leveling up, you can repeatedly switch to a Rogue to quickly gain those levels and become much more powerful much more quickly.